What is it?
"Rendered Image" -- this is the final, finished result of what you do in a 3D program -- an image file, like a pcx, bmp, targa, etc.
How to do it in Lightwave…
In Lightwave's Layout, when you wish to save the image out to disk, you should select the "Render Panel", and:
1. choose "Save RGB Images". In the requester which opens, choose where you want to save the file (maybe in a "temp" directory somewhere, or into your user account --NOT in the root of C:). Enter the first four characters of the filename you want to use (the rest will be added for you: to create the file "xxxx001.jpg", the only thing you enter here is the "xxxx" part). Hit "Open" (which is to say, "OK").
2. next, set the two cycle gadgets to the right of "Save RGB Images" to read something like: "file0001.xxx" and "JPEG(.jpg)". If you set it not to show the .xxx part, the files will be generated without file extensions, making them hard to find and open, esp. in Windows environments.
4. now when you render using the "Begin Rendering" button (or <f10>) the file "c:\temp\xxxx0001.tga" will be saved (although it will have whatever four characters you typed instead of "xxxx", and will be in whatever directory you specified, not necessarily in "C:\temp".
(Tip: pressing <f9> will render the current frame without saving it, pressing <f10> will cause the current frame to be rendered and saved, assuming that you have set up a save directory as described above)
Note: if no file is rendered, it may be because the drive you are writing to is full -- esp. if you are trying to render to a floppy disk (not recommended).
A note about scene files…
If you wish to save your work so you can render it later, or continue to edit it, you must do two things:
|
|
|
|